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Resources
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Gaming
Library
- Gaming library materials should not leave Sewall Hall, ideally.
- If you take materials from Sewall Hall, provide contact information
and return them within a week.
- DO NOT PIRATE OR COPY OUR STUFF.
Board Games
| Item Name and Remarks |
Players
|
Duration
|
Complexity
|
Acquire
[Games Magazine's Hall of Fame]
"In the beginning, the companies are small. But they
grow. And merge. And reform. And merge again. Those who buy
the right stocks and merge the right companies thrive. Those
that don't fall behind." |
3-6
|
2 h
|
Light
|
Axis
& Allies: Europe
"A&A Europe takes place only within the European theater
where four powers (Germany, USA, USSR, and Great Britain)
struggle on the continent, in the Atlantic, and across North
Africa and the Middle East." |
2-4
|
|
Moderate
|
Axis
& Allies: Pacific
"In this game, three main powers (Britain, Japan, and
the US) square off against each other against the backdrop
of the Pacific ocean." |
2-3
|
|
Moderate
|
Axis & Allies [Games Magazine's Hall
of Fame]
Take the role of the U.S.A., U.K., Russia, Japan, or Germany
in this board game of W.W. II |
2-5
|
2 - 4 h
|
Moderate
|
|
Clue
[Games Magazine's Hall of Fame]
"Was it Colonel Mustard in the Conservatory with the
Revolver? Classic game of Whodunit? Where? With What? A
favorite for over 50 years!"
|
3-6
|
~1 h
|
|
| Cosmic Encounter |
|
|
|
Diplomacy
[Games Magazine's Hall of Fame]
"The premise is simple: conquer Europe through diplomacy,
negotiation, and stategy. It is the turn of the century and
seven Great Powers of Europe are gathered around the negotiation
table. Whom do you trust? What do you promise? When do you
strike out on your own? Do you stab your ally before you are
stabbed first?" |
3-7
|
4 h
|
Moderate
|
Frag
- If It Moves, Shoot It.
"Frag is a computer game without a computer. It's a "first-person
shooter" on a tabletop. Move your fighter and frag your foes;
draw cards for weapons, armor, and gadgets; move through the
blood spatters to restore your own health! If you die, you
respawn and come back shooting!" |
4-6
|
|
Light
|
| Henry V |
|
|
|
Hoax
"HOAX is the ultimate spoof on role playing, a game of
total bluff. If you have a good poker face you will excel
at HOAX, the game of impostors." |
3-8
|
30 min
|
Very Light
|
| Junta |
5+
|
3 h
|
Moderate
|
Myth
Fortunes
"Get involved in a game of dragon poker, walk the fine
line between ethics, Bunny and da boss, and try to keep Gleep
out of trouble in this game of myth and mayhem based on the
popular Myth series by Robert Lynn Asprin." |
2-5
|
|
Light
|
| Nippon Rails, "Railbuilding in Japan"
|
|
|
|
Risk
[Games Magazine's Hall of Fame]
"The classic Game of Global Domination. A favorite for
over 40 years! Includes 360 military miniatures. " |
2-6
|
1.5 h
|
|
| Roborally |
|
|
|
| Samurai Swords |
|
|
|
Settlers
of Catan [1995 German game of the year]
"Players are recent immigrants to the newly populated
island of Catan. Expand your colony through the building of
settlements, roads, and villages by harvesting commodities
from the land around you. Trade sheep, lumber ,bricks and
some grain for a settlement, bricks and wood for a road, or
try to complete other combinations for more advanced buildings,
sevices and specials." |
2 - 4
|
45 - 60 m
|
Moderate
|
| Stellar Conquest |
|
|
|
Sword
& Shield
|
|
|
|
| Talisman |
|
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|
The
Awful Green Things From Outer Space
The crew of the Znutar fight off the Awful Green Things From
Outer Space |
2
|
|
Very Light
|
(Traditional) Card Games (non-collectible)
| Item Name and Remarks |
Players
|
Duration
|
Complexity
|
Car
Wars - The Card Game
Welcome to the sport of the future - autoduelling! Killer
cars battle with machine guns, missiles, autocannons, and
flamethrowers. You're behind the wheel . . . and the last
survivor wins. |
2-6
|
10-30 m
|
Light
|
Chez
Geek [Origins Award for Best Traditional Card Game of
1999]
"Beer. Nookie. Roommates. Just another Friday night at
Chez Geek, the fun new card game that lets you set up house
with your friends -- for as long as you can stand them." |
2-5
|
|
Very Light
|
| Dilbert "Corporate Shuffle" |
|
|
|
Family
Business
"This fast paced card game of gangster warfare, intrigue
and suspense puts the emphasis on fun. Each player is a mob
boss competing to survive the murder and mayhem of the Prohibition
era. The last player to have a mobster alive wins." |
2-6
|
|
Light
|
| Hacker, "The Computer Crime Card Game"
|
|
|
|
| Illuminati Deluxe Edition |
|
|
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Munchkin
Go down in the dungeon. Kill everything you meet. Backstab
your friends and steal their stuff. Grab the treasure and
run. |
3-6
|
1+ h
|
Very Light
|
| Nuclear War |
|
|
|
| Starfleet Missions (NOT Starfleet Battles) |
|
|
|
Suburban
Slasher
"Suburban Slasher is the classic humorous card game of
b-movie horror, innocent victims and psychotic killers. You
play one of a number of different killers and hunt down and
slaughter typical horror movie characters, racking up points
with every kill. You compete with other players who are also
killers to see who can get the most and the best victims.
Each killer has special interests and special abilities. Sound
like fun? There's a catch. Sometimes the victims have the
gall to fight back. You have to be quick, clever and tough
to survive when a cheerleader picks up a chainsaw and heads
out for revenge!" |
3 - 6
|
1 h
|
Light
|
Collectable Card Games
| Item |
Remarks |
| INWO - The INWO book |
A complete guide to Illuminati
New World Order (a card game) |
| MLB Showdown - Collectible Card
Game? |
Major League Baseball card game
(leftover WoTC prize that we literally could not give away). |
| WCW "Nitro Games" |
|
Miscellaneous (Magazines, etc.)
| Item |
Remarks |
| Pyramid Magazine - Issue 16 |
Six copies |
| Pyramid Magazine - Issue 9 |
Three copies |
Role Playing Games
| Item |
Remarks |
| Battlelords - Battlelords of the 23rd Century
(Main Rules) |
Main rules and also includes an introductory
"mini-adventure, NPCs, and player archetypes..."
Rather complete by itself. |
| Battlelords - Condemned |
The Battlelords Guide to the Damned
"...a vital link on major NPC personalities within the
Alliance...generic character templates and a new race, the
Tanndai Techknight." |
| Battlelords - Galactic Underground II |
"A Battlelords Player Companion"
"This supplement offers six new races...a more detailed
discussion of matrix powers...an extensive list of medals
for your characters..." |
| Battlelords - Uncle Ernie's Minions of Doom |
"A Battlelords Guide to Pain"
A book of bad guys for the ref to throw at players. |
| Blood Dawn - Blood Dawn: the Prophecy (Main
Rules) |
Postapocalyptic game system. |
| Call of Cthulhu - At Your Door |
A modern-day campaign for Call of Cthulhu. |
| Call of Cthulhu 5th ed. |
The main rule book. |
| DD3 - Dungeon Master's Guide |
DM only stuff. Really need the PHB and
MM as well. |
| DD3 - Monster Manual |
The good, the bad, and the ugly that you
players will have to deal with. |
| DD3 - Player's Handbook |
Everything a player needs to play the game. |
| DD3 - Ravenloft |
A classic adventure and the one that spawned
the Ravenloft milieu. |
| DD3 - Starter Set |
Rule Book, Adventure Book, dungeon map,
counters, dice, and some pregen characters. |
GURPS
- Autoduel
AADA Road Atlas
and Survival Guide:
Vol. 1: The East Coast |
Supplement for GURPS Autoduel and Car Wars
Redundant listing (also under Car Wars) |
| GURPS
- Autoduel: Car Warriors ('87) |
Pregenerated characters for GURPS: Autoduel. |
| GURPS
- Basic Set 3rd ed., revised |
|
| GURPS
- Bestiary |
Mundane and fantastic creatures and monsters.
|
| GURPS
- Compendium I |
Additional and optional rules for character
creation. |
| GURPS
- Espionage |
A supplement for running spy campaigns. |
| GURPS
- Fantasy II |
Adventures In The Madlands. |
| GURPS
- Grimoire |
Spells for use with GURPS: Magic |
| GURPS
- Illuminati |
We could tell you, but it bad things might
happen. |
| GURPS
- Imperial Rome |
A source book for roleplaying in the milieu
of imperial Rome. |
| GURPS
- Magic, 2nd ed. |
The standard magic rules for GURPs. |
| GURPS
- Planet Krishna |
Two copies.
World setting for GURPs based on the popular novel(s). |
| GURPS
- Reign of Steel |
Post-apocalyptic world setting for GURPs.
Think Terminator (tm) flashback scenes. |
| GURPS
- Ultra-tech 2 |
High tech and far future gear and equipment
rules for GURPs. |
| GURPS
- War Against the Chtorr |
World setting for GURPs based on the popular
novel(s). |
| In Nomine - Angelic Player's Guide |
|
Tabletop (includes miniatures, Car Wars, Ogre
minis)
| Item |
Remarks |
Car Wars - AADA Road Atlas
and Survival Guide:
Vol. 1: The East Coast |
Supplement for GURPS Autoduel and Car Wars
Redundant listing (also under GURPS) |
| Car Wars - Compendium, 2nd ed. |
Two copies |
| Car Wars - Uncle Albert's Autostop &
Gunnery Shop Catalog from Hell |
Gear and cars for Car Wars |
| Ogre - Miniatures |
Two copies.
Miniatures rules for the board game. |
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Room
Availability
On weekdays, we try
to reserve rooms from 6PM to 3AM, although the reservation computer
will usually only reflect the 6PM to 12AM time block. On weekends,
we generally try to reserve from 9AM to 3AM, although the reservation
computer will usually only reflect the 12PM to 12AM time block.
We generally use SH
207A, SH 207B, SH 352, SH 462, and SH 562. We do not always succeed,
but what we do get is usually adequate. All of the rooms are conference
rooms, except for SH 207B and SH 352, which are class rooms with
big tables. Some map links follow:
For descriptions of
current campaigns, see the Current
Gaming Groups page.
You can make reservations
for games via the Rice folks in your group. Have them go to Student
activities room reservations and make the reservation. You
will need to know that our Faculty Advisor is Ian Barland. We
do ask that you extend the courtesy of notifying us of reservations
you make. If they are not listed below, please keep reminding
us to post them.
Room
Specifications
If you wish to hold
a large special event on a gameday, please try and make sure that
the event can fit into SH207A, so we don't have to displace everyone
else.
SH207A
- Contains nine 30"
x 60" tables.
- Maximum minis configuration
- use 4 tables to support 3 4x4 surfaces, with slight gaps between
the tables. This confers up to four 4x6 areas or six 4x4 areas,
with one spare table for drinks, etc.
SH207B
- Contains a conference
table 12' in length and just under 4' wide.
- Maximum minis configuration
- place three 4x4 surfaces on the table. This gives you three
4x4 areas or two 4x6 areas.
SH462
- Contains a conference
table 12' in length and just under 4' wide.
- Maximum minis configuration
- place three 4x4 surfaces on the table. This gives you three
4x4 areas or two 4x6 areas.
SH562
- Contains a conference
table 12' in length and just under 4' wide.
- Maximum minis configuration
- place three 4x4 surfaces on the table. This gives you three
4x4 areas or two 4x6 areas.
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