Fast Warp - Resources

Resources

 

Gaming Library

  1. Gaming library materials should not leave Sewall Hall, ideally.
  2. If you take materials from Sewall Hall, provide contact information and return them within a week.
  3. DO NOT PIRATE OR COPY OUR STUFF.

Board Games

Item Name and Remarks
Players
Duration
Complexity
Acquire [Games Magazine's Hall of Fame]
"In the beginning, the companies are small. But they grow. And merge. And reform. And merge again. Those who buy the right stocks and merge the right companies thrive. Those that don't fall behind."
3-6
2 h
Light
Axis & Allies: Europe
"A&A Europe takes place only within the European theater where four powers (Germany, USA, USSR, and Great Britain) struggle on the continent, in the Atlantic, and across North Africa and the Middle East."
2-4
Moderate
Axis & Allies: Pacific
"In this game, three main powers (Britain, Japan, and the US) square off against each other against the backdrop of the Pacific ocean."
2-3
Moderate
Axis & Allies [Games Magazine's Hall of Fame]
Take the role of the U.S.A., U.K., Russia, Japan, or Germany in this board game of W.W. II
2-5
2 - 4 h
Moderate

Clue [Games Magazine's Hall of Fame]
"Was it Colonel Mustard in the Conservatory with the Revolver? Classic game of Whodunit? Where? With What? A favorite for over 50 years!"

3-6
~1 h
Cosmic Encounter
Diplomacy [Games Magazine's Hall of Fame]
"The premise is simple: conquer Europe through diplomacy, negotiation, and stategy. It is the turn of the century and seven Great Powers of Europe are gathered around the negotiation table. Whom do you trust? What do you promise? When do you strike out on your own? Do you stab your ally before you are stabbed first?"
3-7
4 h
Moderate
Frag - If It Moves, Shoot It.
"Frag is a computer game without a computer. It's a "first-person shooter" on a tabletop. Move your fighter and frag your foes; draw cards for weapons, armor, and gadgets; move through the blood spatters to restore your own health! If you die, you respawn and come back shooting!"
4-6
Light
Henry V
Hoax
"HOAX is the ultimate spoof on role playing, a game of total bluff. If you have a good poker face you will excel at HOAX, the game of impostors."
3-8
30 min
Very Light
Junta
5+
3 h
Moderate
Myth Fortunes
"Get involved in a game of dragon poker, walk the fine line between ethics, Bunny and da boss, and try to keep Gleep out of trouble in this game of myth and mayhem based on the popular Myth series by Robert Lynn Asprin."
2-5
Light
Nippon Rails, "Railbuilding in Japan"
Risk [Games Magazine's Hall of Fame]
"The classic Game of Global Domination. A favorite for over 40 years! Includes 360 military miniatures. "
2-6
1.5 h
Roborally
Samurai Swords
Settlers of Catan [1995 German game of the year]
"Players are recent immigrants to the newly populated island of Catan. Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber ,bricks and some grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, sevices and specials."
2 - 4
45 - 60 m
Moderate
Stellar Conquest
Sword & Shield
Talisman
The Awful Green Things From Outer Space
The crew of the Znutar fight off the Awful Green Things From Outer Space
2
Very Light

(Traditional) Card Games (non-collectible)

Item Name and Remarks
Players
Duration
Complexity
Car Wars - The Card Game
Welcome to the sport of the future - autoduelling! Killer cars battle with machine guns, missiles, autocannons, and flamethrowers. You're behind the wheel . . . and the last survivor wins.
2-6
10-30 m
Light
Chez Geek [Origins Award for Best Traditional Card Game of 1999]
"Beer. Nookie. Roommates. Just another Friday night at Chez Geek, the fun new card game that lets you set up house with your friends -- for as long as you can stand them."
2-5
Very Light
Dilbert "Corporate Shuffle"
Family Business
"This fast paced card game of gangster warfare, intrigue and suspense puts the emphasis on fun. Each player is a mob boss competing to survive the murder and mayhem of the Prohibition era. The last player to have a mobster alive wins."
2-6
Light
Hacker, "The Computer Crime Card Game"
Illuminati Deluxe Edition
Munchkin
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
3-6
1+ h
Very Light
Nuclear War
Starfleet Missions (NOT Starfleet Battles)
Suburban Slasher
"Suburban Slasher is the classic humorous card game of b-movie horror, innocent victims and psychotic killers. You play one of a number of different killers and hunt down and slaughter typical horror movie characters, racking up points with every kill. You compete with other players who are also killers to see who can get the most and the best victims. Each killer has special interests and special abilities. Sound like fun? There's a catch. Sometimes the victims have the gall to fight back. You have to be quick, clever and tough to survive when a cheerleader picks up a chainsaw and heads out for revenge!"
3 - 6
1 h
Light

Collectable Card Games

Item Remarks
INWO - The INWO book A complete guide to Illuminati New World Order (a card game)
MLB Showdown - Collectible Card Game? Major League Baseball card game (leftover WoTC prize that we literally could not give away).
WCW "Nitro Games"  

Miscellaneous (Magazines, etc.)

Item Remarks
Pyramid Magazine - Issue 16 Six copies
Pyramid Magazine - Issue 9 Three copies

Role Playing Games

Item Remarks
Battlelords - Battlelords of the 23rd Century (Main Rules) Main rules and also includes an introductory "mini-adventure, NPCs, and player archetypes..." Rather complete by itself.
Battlelords - Condemned The Battlelords Guide to the Damned
"...a vital link on major NPC personalities within the Alliance...generic character templates and a new race, the Tanndai Techknight."
Battlelords - Galactic Underground II "A Battlelords Player Companion"
"This supplement offers six new races...a more detailed discussion of matrix powers...an extensive list of medals for your characters..."
Battlelords - Uncle Ernie's Minions of Doom "A Battlelords Guide to Pain"
A book of bad guys for the ref to throw at players.
Blood Dawn - Blood Dawn: the Prophecy (Main Rules) Postapocalyptic game system.
Call of Cthulhu - At Your Door A modern-day campaign for Call of Cthulhu.
Call of Cthulhu 5th ed. The main rule book.
DD3 - Dungeon Master's Guide DM only stuff. Really need the PHB and MM as well.
DD3 - Monster Manual The good, the bad, and the ugly that you players will have to deal with.
DD3 - Player's Handbook Everything a player needs to play the game.
DD3 - Ravenloft A classic adventure and the one that spawned the Ravenloft milieu.
DD3 - Starter Set Rule Book, Adventure Book, dungeon map, counters, dice, and some pregen characters.
GURPS - Autoduel
AADA Road Atlas
and Survival Guide:
Vol. 1: The East Coast
Supplement for GURPS Autoduel and Car Wars
Redundant listing (also under Car Wars)
GURPS - Autoduel: Car Warriors ('87) Pregenerated characters for GURPS: Autoduel.
GURPS - Basic Set 3rd ed., revised  
GURPS - Bestiary Mundane and fantastic creatures and monsters.
GURPS - Compendium I Additional and optional rules for character creation.
GURPS - Espionage A supplement for running spy campaigns.
GURPS - Fantasy II Adventures In The Madlands.
GURPS - Grimoire Spells for use with GURPS: Magic
GURPS - Illuminati We could tell you, but it bad things might happen.
GURPS - Imperial Rome A source book for roleplaying in the milieu of imperial Rome.
GURPS - Magic, 2nd ed.
The standard magic rules for GURPs.
GURPS - Planet Krishna Two copies.
World setting for GURPs based on the popular novel(s).
GURPS - Reign of Steel Post-apocalyptic world setting for GURPs.
Think Terminator (tm) flashback scenes.
GURPS - Ultra-tech 2 High tech and far future gear and equipment rules for GURPs.
GURPS - War Against the Chtorr World setting for GURPs based on the popular novel(s).
In Nomine - Angelic Player's Guide  

Tabletop (includes miniatures, Car Wars, Ogre minis)

Item Remarks
Car Wars - AADA Road Atlas
and Survival Guide:
Vol. 1: The East Coast
Supplement for GURPS Autoduel and Car Wars
Redundant listing (also under GURPS)
Car Wars - Compendium, 2nd ed. Two copies
Car Wars - Uncle Albert's Autostop & Gunnery Shop Catalog from Hell Gear and cars for Car Wars
Ogre - Miniatures Two copies.
Miniatures rules for the board game.

Room Availability

On weekdays, we try to reserve rooms from 6PM to 3AM, although the reservation computer will usually only reflect the 6PM to 12AM time block. On weekends, we generally try to reserve from 9AM to 3AM, although the reservation computer will usually only reflect the 12PM to 12AM time block.

We generally use SH 207A, SH 207B, SH 352, SH 462, and SH 562. We do not always succeed, but what we do get is usually adequate. All of the rooms are conference rooms, except for SH 207B and SH 352, which are class rooms with big tables. Some map links follow:

For descriptions of current campaigns, see the Current Gaming Groups page.

You can make reservations for games via the Rice folks in your group. Have them go to Student activities room reservations and make the reservation. You will need to know that our Faculty Advisor is Ian Barland. We do ask that you extend the courtesy of notifying us of reservations you make. If they are not listed below, please keep reminding us to post them.

Room Specifications

If you wish to hold a large special event on a gameday, please try and make sure that the event can fit into SH207A, so we don't have to displace everyone else.

SH207A

  • Contains nine 30" x 60" tables.
  • Maximum minis configuration - use 4 tables to support 3 4x4 surfaces, with slight gaps between the tables. This confers up to four 4x6 areas or six 4x4 areas, with one spare table for drinks, etc.

SH207B

  • Contains a conference table 12' in length and just under 4' wide.
  • Maximum minis configuration - place three 4x4 surfaces on the table. This gives you three 4x4 areas or two 4x6 areas.

SH462

  • Contains a conference table 12' in length and just under 4' wide.
  • Maximum minis configuration - place three 4x4 surfaces on the table. This gives you three 4x4 areas or two 4x6 areas.

SH562

  • Contains a conference table 12' in length and just under 4' wide.
  • Maximum minis configuration - place three 4x4 surfaces on the table. This gives you three 4x4 areas or two 4x6 areas.