Lane, D.M. Development of sonification design theorgy: Metaphors, mappings,
holistic sound design, and data-specific sonification. National Science Foundation,
$402,781 (1999-2002).
A major element in the practice of science and engineering, and in the education
and training of researchers in those fields, is the analysis and interpretation
of data. Although most data exploration tools are exclusively visual in nature,
data presentation and exploration systems could benefit greatly from the addition
of sonification capacities. Auditory representation of data, or sonification,
promises gains in the representation of temporal and high-dimensional data,
in data monitoring tasks where the eyes are busy, in tasks requiring recognition
of patterns in a data set, in high-stress or critical conditions where cross-modal
correlations would be of value, and where the display users are students or
researchers with visual disabilities. However, very little work has been done
to determine the best ways to map data dimensions, such as temperature or pressure,
onto auditory display dimensions, such as pitch or tempo. Further, little work
has been done on the question of the metaphorical associations that sounds create,
and how to utilize these connotations to design effective, compelling, and pleasant
sonifications which are easy to learn and intuitive to use.
The proposed research seeks to discover the optimal data-to-display mappings
for use in scientific sonification and investigate whether these optimal mappings
vary within and/or across fields of application. To accomplish this, we propose
to develop a cross-platform research environment that will incorporate sophisticated
sound synthesis and data collection capabilities. The sound synthesis engine
will allow for the precise control of many auditory dimensions, so that we can
explore a range of promising new ways to map data onto sound.
Experiment 1 will ask undergraduate participants to compare pairs of sounds
and indicate which pair member is better for representing various data types.
For example, a participant would hear two sounds that differ only in pitch,
and be asked which best represents something hotter. This is a very direct approach
to determining population stereotypes and listener preferences in data-to-sound
mappings. Over 14,000 data points will allow us to discern response patterns
that indicate population stereotypes for this group of listeners.
Experiment 2 will extend Experiment 1 to listeners who are researchers in the
fields of Chemistry, Physics, Biology, Economics, and Psychology, to examine
how mappings differ across various scientific areas. This will be critical for
designing effective sonifications that take into account the specific needs
of scientists in different fields.
Experiment 3 will measure performance (reaction time and accuracy) on a number
of tasks that use data sonification, in order to validate the population-specific
mapping preferences that emerge from Experiments 1 and 2, It is critical to
determine how the stated preferences of listeners compares to their actual performance
using those preferences. Sonification design guidelines should be based on the
results of task performance, as well as on the population stereotypes that listeners
report directly. Experiment 3A will involve a statistical graph interpretation
task, representative of tasks currently performed in laboratories and classrooms
using visual graphs. Experiment 3B will involve a data-mining and exploration
task, requiring listeners to detect patterns in multivariate data sets representative
of those that prove unyielding to visual analysis.
In order to validate the results and conclusions derived from Experiments 1-3,
and to continue to explore the practical issues associated with sonification,
we will develop a cross-platform sonification software tool for use by researchers
and educators. The sonification application will include two novel and important
features a content-analysis wizard and enhanced auditory design
to create optimal displays depending on the characteristics of the user, the
domain of study, and the type of data to be explored. The tools will be suitable
for widespread deployment and integration into existing scientific and education
settings. Tool use will be monitored and analyzed, through usability testing
and usage questionnaires, to inform subsequent refinements in both the theory
and tool design.
Dissemination of the theory, design guidelines, and our research paradigm will
bootstrap further research efforts in this field. Use of the sonification tools
will answer a call from the auditory display researcher community for better
theory-based tools, provide researchers with a new and powerful data-analysis
tool, and provide visually-disabled scientists and students immediate inroads
into the world of science that is still largely dominated by visuocentric techniques
and technologies.