Art History (377) Dissertation Findings
Title: Photographing the dead (Joel-Peter Witkin)
Pub No: 3125614
Author: Hogan, Nancy Grier
Degree: PhD
School: THE UNIVERSITY OF CHICAGO
Date: 2004
Pages: 204
Adviser: Gilman, Sander
Source: DAI-A 65/03, p. 732, Sep 2004
Subject: ART HISTORY (0377)
Abstract: This thesis explores the way in which both public and
private photographs of the dead may be interpreted in
light of Hans-Robert Jauss's three stages of
interpretation. There are a myriad of different
photographs of the dead. I have chosen to concentrate on
the work of Joel-Peter Witkin, the website Ogrish.com,
and private, Victorian photographs. In particular, with
regard to Witkin's work, I discuss the way in which
taboo, as formulated by George Bataille, is relevant to
Witkin's carefully arranged photographs of the dead. In
order to put Witkin's photographs of the dead into some
kind of perspective, I explore the broader scope of his
work as a whole. Witkin's photographs can be divided into
three general categories: the homoerotic, the amputee,
and the dead. Each of these categories may reach its
audience in three different ways: as disgusting and
shocking, as neutral, and as sensual and beautiful. As
one explores the reactions to each category, it is
important to bear in mind the range of reactions to
Witkin's photography. Without a doubt, all of his subject
matter is potentially sensual—or sexual—in
some form.
I then turn to the aesthetic interpretation of
Ogrish.com, a website devoted entirely to photographs of
the dead, in light of the theory of aesthetic reception
discussed above. It is important to note that Ogrish.com
is, by its very nature, a very public forum for viewing
photographs of the dead. Unlike Witkin's photographs,
which are accessible only via tabletop artbooks, museum
or gallery showings, or in private collections,
Ogrish.com is available to anyone able to access the
internet. In this way, Ogrish.com reflects a very
postmodern approach to death.
I then examine the way in which private photographs of
the dead are contrasted with postmodern funerals and
their coercive politics, particularly in light of Michael
Foucault's exhaustive analysis of biopower and docile
bodies. The “policy of coercion” applicable
to the body, and referred to by Foucault in his
discussion of the role of discipline, aptly applies to
the ways in which the dead body is
“preserved” in certain modern, cultural
norms. The body remains both restrained and without
power. Certainly, the mere tradition of removing the dead
body from the home constitutes a “policy of
coercion that acts upon the body,” thereby
restraining it from the intimacy of the home. In point of
fact, the policy of “preservation”
powerlessness for the dead who is removed from the family
unit and, moreover, whose natural process of decay is
shielded from the viewer's gaze.
In its entirety, this thesis examines a wide range of
perspectives for understanding photographs of the dead,
be they pathological or interpretive. Jauss provides a
paradigm for interpreting both artistic and private
works. At its core, photographs of the dead confront us
with our own mortality; the interpretation of these
photographs is open-ended and relies, ultimately, on the
resourcefulness of the viewer and his or her historical
perspective.
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Title: The art of war: Historical accuracy of military art from
the French Revolution and Napoleonic Era
Pub No: 1420134
Author: Long, Donald W.
Degree: MA
School: CALIFORNIA STATE UNIVERSITY, DOMINGUEZ HILLS
Date: 2004
Pages: 81
Adviser: Jeffers, Jim
Source: MAI 42/06, p. 1902, Dec 2004
Subject: ART HISTORY (0377); HISTORY, EUROPEAN (0335)
Abstract: Throughout history, populations have allowed themselves
to believe the images portrayed in and by various mediums
as the accepted truth. Evidence suggests the historical
accuracy of these works is suspect, especially with
regard to military images. The contention is that
accurate and complete images are sacrificed to satisfy
the requirements of patrons who commission the works and
perhaps to enhance or glorify the “warrior
caste.” Exploring historical accuracy and written
with a pronounced emphasis on the military aspects of the
subject matter, this study utilizes printed sources
supplemented with Internet information pertaining to
works of art on combat or military personalities and
events prolifically generated during the French
Revolution and Napoleonic Era. This document provides
thorough background information, research methodology,
and recommendations for further academic exploration.
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Title: Race-ing for cybercultures: The performance of
minoritarian cultural work as challenge to presumptive
whiteness on the Internet
Pub No: 3127466
Author: McGahan, Christopher
Degree: PhD
School: NEW YORK UNIVERSITY
Date: 2004
Pages: 331
Adviser: Munoz, Jose Esteban
Source: DAI-A 65/03, p. 744, Sep 2004
Subject: MASS COMMUNICATIONS (0708); ART HISTORY (0377);
SOCIOLOGY, ETHNIC AND RACIAL STUDIES (0631)
Abstract: In this dissertation I examine selected examples of the
minoritarian cultural work in the U.S. and England that
seeks to draw critical focus to issues and concerns
related to the cultural politics of cybercultures.
Cybercultures are defined here as cultural formations
centering on the use of new media technologies within the
context of computer mediated communication. The analysis
is devoted to elucidating the ways that this cultural
work contributes to reframing and reconceptualizing
prevailing understandings of how racial and cultural
identity intersects with and plays out through particular
sites of information technology located on the Internet.
The particular cultural workers whose productions are
addressed are the performance and installation artists
Guillermo Gomez-Pena and Roberto Sifuentes, the new media
arts collective Mongrel, the conceptual artist and
composer Keith Obadike, and the multimedia artist Keith
Piper. My thesis is that through their projects of
engaging with particular information technologies and
technologics attached to the Internet from minoritarian
perspectives, these cultural workers succeed in
demonstrating the degree to which the social functionings
of these technologies are imbricated with racial politics
in ways that often go unacknowledged by the participants
in and commentators on cybercultures. In this regard, I
will focus on three points in particular: first, that
cybercultural discourses and practices sometimes depend
on the tacit understanding that the ‘color-
blind’ contexts for social interaction that
cyberspace anonymity provides are actually to remain
within the compass of presumptive whiteness; second, that
the related notion that cybercultures somehow possess the
power, by enabling the formation of relatively novel
forms of social collectivity, to displace historical race
and ethnicity with a newly fabricated “virtual
ethnicity” is an erroneous one; and third, that
tropes employed to explain the social and cultural impact
of Internet-related phenomena are in certain instances
racializing in their effect. Throughout the course of the
dissertation, there will be an attempt to show that the
cultural workers discussed here address points of
intersection between various kinds of technologic
undergirding the operation of ICTs and issues liable to
be of especial importance to minoritarian subjects in the
U.S. and Europe.
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Title: Digital display: Canadian art on the World Wide Web and
on CD-ROM
Pub No: MQ89030
Author: Broadbent, Patricia Stephanie
Degree: MA
School: CARLETON UNIVERSITY (CANADA)
Date: 2003
Pages: 153
Adviser: Bell, Michael
ISBN: 0-612-89030-9
Source: MAI 42/05, p. 1419, Oct 2004
Subject: ART HISTORY (0377); INFORMATION SCIENCE (0723)
Abstract: This thesis contends that Web sites and CD-ROMs are a
means for cultural institutions to engage in
poststructuralist practices for presenting art in three
areas: the content, the reception and the voices. These
practices include: providing many access points to a
variety of information in diverse formats; using
curatorial and educational strategies that favour an
engaged and active role for the visitor/user; and
introducing many individual voices. Four Canadian art
multimedia exhibition catalogues, virtual exhibitions,
and educational materials (1997–2003) are examined
in depth: Browser. Artropolis 97, CyberMuse;
George Legrady: From Analogue to Digital. Photography and
Interactive Media; and To the Totem
Forests: Emily Carr and Contemporaries Interpret Coastal
Villages. These projects succeed to varying
degrees in adopting the qualities of digital environments
and approximating the model of the post-museum.
Therefore, the author identifies effective strategies for
art professionals to experiment with digital media by
developing the useful characteristics of technology.
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Title: Six generations of Hopi pottery: A stylistic analysis of
Nampeyo family designs
Pub No: 1413697
Author: Chervnsik, Holly Elizabeth
Degree: MA
School: UNIVERSITY OF HOUSTON-CLEAR LAKE
Date: 2003
Pages: 83
Adviser: Atwater, Vivian
Source: MAI 41/06, p. 1542, Dec 2003
Subject: ART HISTORY (0377); ANTHROPOLOGY, CULTURAL (0326)
Abstract: The purpose of my thesis is to document, interpret, and
bring to light a private collection of Southwestern
Native American pottery owned by Dr. Craig Oettinger,
Professor at the University of Houston - Clear Lake. The
thesis consists of two major elements: The first is a
comprehensive three hundred-page catalog of the
collection now available on the World Wide Web at
http://www.chervnsik.com/onaac.html/,
that is formatted to allow updating of the data. The
second part consists of an interpretive analysis of major
stylistic trends and techniques apparent in examples
drawn from the collection.
It was during a field trip undertaken as part of the
Humanities Text & Images series that I fell in love
with Hopi pottery and recognized the uniqueness of Dr.
Oettinger's collection. Much more than a collector's
cache of market trophies, it brings to life in a vivid,
generational way the legacy of one of the most
historically significant Hopi artists, Nampeyo of Hano, a
Tewa potter born in 1860, who essentially revived ancient
Hopi traditions. Through individual pieces in the
Oettinger collection, it is possible to see the genesis,
continuity and transformation of Nampeyo-inspired
patterns, motifs and techniques right up to the present
day, and it is this aspect that I chose to emphasize in
the interpretive part of the thesis.
Dr. Oettinger intends to bequeath his works to the Hopi
Foundation, and my larger purpose in forming and
interpreting the catalog data is to provide the essential
scholarly foundation to make possible future studies of
this memorable collection.*
*This dissertation is multimedia (contains text and other
applications not available in printed format). The CD
requires the following system application: Internet
Browser.
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Title: Police photography: Visual representation, scientific
evidence and the construction of the criminal
Pub No: 3102272
Author: Finn, Jonathan Mathew
Degree: PhD
School: THE UNIVERSITY OF ROCHESTER
Date: 2003
Pages: 195
Adviser: Cartwright, Lisa
Source: DAI-A 64/08, p. 2679, Feb 2004
Subject: ART HISTORY (0377); SOCIOLOGY, CRIMINOLOGY AND PENOLOGY
(0627)
Abstract: This dissertation, “Police Photography: Visual
Representation, Scientific Evidence and the Construction
of the Criminal,” examines the use of photographic
representation and photographic technologies in modern
and contemporary American and Canadian law enforcement
and criminal identification practices. I combine
approaches from visual studies, particularly the history
of photography, and from science and technology studies
to position the photograph as an inscription, as a
material representation at work in the construction of
scientific evidence. I argue that the production,
archiving and exchange of photographic representations in
law enforcement and criminal identification practices
function in the construction of identity.
The dissertation addresses three identification practices
fundamental to modern and contemporary law enforcement:
fingerprinting, DNA analysis, and information databases.
I stress that each is dependent on photographic
representation. I argue that the specific collaboration
of photography and the theory of fingerprint
identification at the close of the nineteenth century
gave rise to law enforcement practices based on the
collection and use of latent identification data. This
transformed the subject of law enforcement from the
individual, physical body to a larger, aggregate social
body. I trace the development of DNA analysis in law
enforcement at the close of the twentieth century to
examine the development of power and authority associated
with the control of inscriptions. I argue that the FBI
constructed a dominant position in the field of DNA
analysis through the development of control over the
visual representation of DNA, the autoradiograph.
The dissertation concludes with an examination of two
digital archives used in current law enforcement and
criminal identification practices, the National Crime
Information Center 2000 and the Combined DNA Index
System. The theoretical possibilities associated with the
collection and use of latent identification data
announced at the close of the nineteenth century have
become a reality in 2003. I suggest that contemporary law
enforcement practices are driven by the collection and
archiving of identification data and argue that this
practice functions in the redefinition of criminality and
the body. I argue that the body in the twenty-first
century digital archive is constructed as a site of
potential criminality.
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Title: Becoming photographs: Aesthetics of immanence
Pub No: NQ85454
Author: James, Joy
Degree: PhD
School: THE UNIVERSITY OF BRITISH COLUMBIA (CANADA)
Date: 2003
Pages: 290
Adviser: Gunew, Sneja
ISBN: 0-612-85454-X
Source: DAI-A 64/11, p. 3878, May 2004
Subject: ART HISTORY (0377)
Abstract: Potential rolls in to roll on, in an
experiential openness of clutter and invention. Brian
Massumi, “Introduction,” A Shock to
Thought, (2002).
The “eventfulness” of the
photograph—the force of its becoming and its
continued potentiality—is the primary concern of
this dissertation. My work is informed by recent
philosophical discussions regarding processes of thinking
and seeing, and by the multiple histories and theories of
photography that have arisen since its invention as a
reproductive technology.
I work with a small selection of photographs, all of them
portraits of one sort or another, dating from the end of
the nineteenth century through the first few decades of
the twentieth century, and produced in diverse
geographical, cultural and political settings. From the
moment when I first encountered each of these
photographs, they appeared to exceed any signification
that can be attributed to them by current theories of
photography. In the course of my analysis, I argue that
this is because all of the images are
“atypical” in a way that, according to Gilles
Deleuze and Felix Guattari in their interpretation of
minor literatures, heralds potentiality. These
photographs were implicated in political economies of
transformation. I propose that, at the time they were
made, all of these pictures were futural: the stuff of
collective becomings. The images present as multiples:
how they were seen was dependent on who was doing the
looking. The “atypical expression” that I
claim for each photograph emerges only at distinctly
marked sites and under exceptional conditions of
“seeing.” Here my findings intersect with,
and modulate, concepts of “seeing
photographically” that have recently been put
forward by a number of scholars, most notably by Celia
Lury in Prosthetic Culture: Photography, Memory
and Identity (1998).
Deleuze and Guattari both did and did not extend their
understanding of atypical expression to include
photographs. Whereas, in A Thousand Plateaus:
Capitalism and Schizophrenia (1987), they
suggest that the photograph is closer to a
“tracing” than to a “map” (21),
in Kafka: Toward a Minor Literature,
they show the ways in which that author figures
photographs as maps of the most potent kind I believe
that Deleuze and Guattari's theory of expression, as most
recently elaborated by Brian Massumi in his introduction
to A Shock to Thought: Expression after Deleuze
and Guattari (2002), can be productively engaged
to revitalize our perception of what these photographs
did. An investigation of how these photographs functioned
is important for the way in which it opens on to another
tremor in the shock to thinking/seeing, the move into
virtual reality and digital imaging.
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Title: Real performance on the pseudo network: Franklin Furnace
and the Internet as an open medium
Pub No: 3089326
Author: Sant, Anthony
Degree: PhD
School: NEW YORK UNIVERSITY
Date: 2003
Pages: 189
Adviser: Kirshenblatt-Gimblett, Barbara
Source: DAI-A 64/05, p. 1440, Nov 2003
Subject: ART HISTORY (0377); THEATER (0465); MASS COMMUNICATIONS
(0708)
Abstract: This dissertation sets out to document a significant
moment in performance history: the early years of live
art on the Internet as presented by Franklin Furnace, a
New York-based nonprofit arts organization. In the
process I also aim to create some awareness to the fact
that access to the Web as a creative medium may soon be
taken over by governmental and commercial interests to be
regulated and controlled like radio and television
broadcasting.
Since 1998 I have closely observed the performances
presented online by Franklin Furnace and others. I
present the key issues related to the potential of
webcasting as a creative medium with the aim of
explaining what is really at stake for independent
webcasters. I examine what led Franklin Furnace to start
presenting live art on the Internet in 1998 offering a
unique overview, which links performance art to live art
on the Internet through artists' books. Web content
creators can reach an audience without a controlling
intermediary, broadcast their work and ideas to audiences
they could not previously reach through other means.
This dissertation's broader investigation into how the
new technology transforms power relations, resounds with
the many efforts of avant-garde artist throughout the
twentieth century who explored interactive art while
questioning the role of the artist in relationship to
their audience. Two critical issues raised by
webcasting—long-term distribution of digital works,
and digital rights management—are relevant for
making webcasts available on demand immediately after
they are created, and even more so during efforts for
long term preservation and dissemination. While Franklin
Furnace is the first to admit that it has far from found
a solution to the critical issues, which threaten its
mission to foster the dissemination of artists' ideas, it
firmly believes that the best way to move forward is to
align itself with a larger organization that is already
making headway in its endeavors to preserve the Internet
as an open medium.
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Title: From the aesthetic state to virtual reality: The
Gesamtkunstwerk in an age of mass culture
Pub No: 3074322
Author: Smith, Matthew Wilson
Degree: PhD
School: COLUMBIA UNIVERSITY
Date: 2003
Pages: 222
Adviser: Huyssen, Andreas; Meisel, Martin
ISBN: 0-493-94308-0
Source: DAI-A 63/12, p. 4154, Jun 2003
Subject: THEATER (0465); ART HISTORY (0377); LITERATURE,
COMPARATIVE (0295)
Abstract: Prefigured by the Romantics and first realized in theory
and practice by Richard Wagner, the Gesamtkunstwerk has
exerted tremendous influence on Western culture in the
twentieth century. It has inspired a wide range of
theatre artists (E. Gordon Craig, Max Reinhardt, Vsevolod
Meyerhold, to name but three), diverse spectacles
(Riefenstahl's Triumph of the Will , for
instance, but also Eisenstein's
October), and political movements
(Nazism is inseparable from it, but so are elements of
certain socialist aesthetics). Moreover, it is the
aesthetic form that best explains much of contemporary
digital culture, especially virtual reality and
multimedia performance. The Gesamtkunstwerk, I argue, is
an artistic tradition whose Romantic roots have found
fertile soil in the technological transformations of
modernity.
My dissertation begins with a discussion of the
“aesthetic state” in Schiller's
Letters on the Aesthetic Education of
Man (Chapter One), proceeds to a discussion of
Bayreuth and Disneyland (Chapter Two), continues with a
discussion of the Bauhaus Totaltheater and Andy Warhol's
Factory (Chapter Three), then analyzes the relationship
between Brecht, the Gesamtkunstwerk, and mass culture
(Chapter Four), and ends with a reading of virtual
reality in the light of the Gesamtkunstwerk (Chapter
Five). Overall, the dissertation has the following
objectives: to discuss the philosophical origins of the
relationship among the Gesamtkunstwerk, technology, and
mass culture; to introduce a critical vocabulary for
discussing that relationship; and to present close
comparative readings of a number of different works that
exemplify that relationship. I argue that the
Gesamtkunstwerk requires elaborate systems of mechanical
reproduction in order to manifest itself as natural, and
demands rigorous separation of labor and art in order to
manifest itself as whole. Though I pay special attention
to German and American sources, my sources traverse
European and American performance practices between the
mid-nineteenth and late twentieth centuries.
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Title: The Virtual Museum of Canada: Evaluating the potential of
the digital environment for the display of art
Pub No: MQ83431
Author: Bauer, Kimberly A.
Degree: MA
School: CARLETON UNIVERSITY (CANADA)
Date: 2002
Pages: 150
Adviser: Bell, Michael
ISBN: 0-612-83431-X
Source: MAI 42/02, p. 349, Apr 2004
Subject: ART HISTORY (0377)
Abstract: The Canadian Heritage Information Network (CHIN) has long
been at the forefront of providing the museum profession,
and latterly, all Canadians, with access to information
about collections of heritage material. With the launch
of the Virtual Museum of Canada
(VMC)—a meta-museum—in 2001,
CHIN broke new ground in the presentation of art and the
shaping of knowledge. This thesis considers the
implications of the VMC for the display
of art objects in the digital environment of the World
Wide Web. By using a semiotic square (alter Greimas and
Jameson), it is possible to demonstrate that the
‘virtual’ object digitally displayed is a
simulacrum, and not a poor reproduction of the
‘real’ artwork. When used in
‘virtual’ exhibition projects Chat exploit
the inherent properties of the digital
environment—procedural, participatory, spatial, and
encyclopaedic—simulacra are effective instruments
to shape knowledge about art. The effectiveness is
demonstrated by an evaluation of two projects in the
VMC: Group of Seven (2001) by the Tom
Thomson Memorial Art Gallery and Panoramas: The
North American Landscape in Art (2001) CHIN.
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Title: Decorative motifs on Chinese porcelain sherds from
Portuguese shipwrecks of the South African coast, 1552--
1647: A cultural historical study
Author: Esterhuizen, Laura Valerie
Degree: DPhil
School: UNIVERSITY OF PRETORIA (SOUTH AFRICA)
Date: 2002
Adviser: Harris, K. L.; Bergh, J. S.
Source: DAI-A 63/08, p. 2977, Feb 2003
Subject: HISTORY, MODERN (0582); ART HISTORY (0377); DESIGN AND
DECORATIVE ARTS (0389)
Abstract: This study focuses on aspects regarding the Ming blue-
and-white porcelain sherds recovered on South Africa's
coastline from Portuguese shipwrecks during the sixteenth
and seventeenth centuries. Thirteen carracks have
faltered on the rocks off the east coast of South Africa
in the period between 1551 and 1647 AD. Porcelain sherds
from nine of these wrecks still wash up on the shoreline.
For this research, it was necessary to compile a system
in order to capture all the information needed regarding
these shards. This was done with the help of the
Department of Information Technology at the University of
Pretoria. The research compromised the study of more than
80 000 sherds. The Portuguese wrecks on the South African
coast, offer vast research opportunities for research
purposes. The recovering, identification and the dating
of the wrecks can contribute a great deal with regard to
the study of dating the motifs and style of the Chinese
porcelain cargo carried. This research is vital as there
has been a lack of material evidence to support precise
dating and classification from the Jiajing-period
(1522–1566) through to the end of the Ming dynasty
in 1644 and the early years of the Qing dynasty.
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Title: ATLANTIS: A bridge for an introduction to architectural
history
Pub No: 3077733
Author: Fernandes, Richard J.
Degree: EdD
School: PEPPERDINE UNIVERSITY
Date: 2002
Pages: 142
Adviser: Stimac, Michele
ISBN: 0-493-98234-5
Source: DAI-A 64/01, p. 1, Jul 2003
Subject: ARCHITECTURE (0729); EDUCATION, ART (0273); ART HISTORY
(0377)
Abstract: The purpose of this dissertation was twofold: to assess
design, presentation, and content by a panel of experts
and to pilot with end users the presentation and content
of the Alternative Teaching, Learning, And New Technology
Instructional Systems (ATLANTIS) product. The objective
was to determine if ATLANTIS is an engaging and
meaningful learning tool for an introduction to
architectural history course.
The pilot phase of the study elicited feedback about the
various facets of ATLANTIS and how they pertain to an
introduction to architectural history. The questions
addressed in this study were: (1) Does ATLANTIS
provide a viable means of content delivery according to
students' perceptions? (2) Do students perceive
ATLANTIS helping their content retention? (3) Do
students perceive ATLANTIS creating a learning community?
(4) According to students, what are the strengths
and weaknesses of ATLANTIS? (5) Do the panel of
experts and students perceive the ATLANTIS learning tool
as meeting the college/university requirements for an
introduction to architectural history course?
The panel of experts completed a Panel of Experts
Questionnaire, which focused on design, presentation, and
content of ATLANTIS. Student participants completed an
ATLANTIS Pilot Survey, which focused on presentation and
content.
A group of 28 architectural community college students
and 11 interior architecture university students
participated in the study. Population ages ranged from 18
and higher at Citrus Community College located in
Glendora, California, and California State University
Long Beach located in Long Beach, California.
ATLANTIS was assessed and pilot evaluation results
varied. Experts and student participants thought ATLANTIS
provided relevant material that fostered discussions and
debate with student participants. ATLANTIS was easy to
use, entertaining, and maintained the attention of
student participants.
A replicated larger scale study, expanding the sample of
architectural students, the geographical area of the
population, and exploring the demographic variables is
recommended.
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Title: Emblems in the digital age
Pub No: MQ85864
Author: Kotb, Mohamed
Degree: MA
School: MCGILL UNIVERSITY (CANADA)
Date: 2002
Pages: 107
Adviser: Daly, Peter; Richter, Horst
ISBN: 0-612-85864-2
Source: MAI 42/04, p. 1082, Aug 2004
Subject: ART HISTORY (0377); EDUCATION, LANGUAGE AND LITERATURE
(0279); LANGUAGE, LINGUISTICS (0290); COMPUTER SCIENCE
(0984)
Abstract: This thesis deals with the representation of emblem
literature in digital media in the modern age. A
discussion of issues related to new media such as the
advantages and disadvantages of digital media as well as
copyright issues is presented. There follows a discussion
of different technologies related to modern means of
publishing, notably Acrobat technology, HTML, XHTML, and
XML, and how they could be best used to serve the goal of
dealing with emblems by means of digital media. A
discussion of digitizing and indexing emblems as well as
CD-ROM technology is also presented. This leads to an
evaluation of some Internet web sites and a CD-ROM
edition. The thesis concludes with a summary evaluating
the success of modern attempts of presenting emblem
literature in modern digital media.
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Title: Images of the Holocaust. Meaning, memory, incrimination
Author: Liljefors, Max Patrik Andreas
Degree: PhD
School: LUNDS UNIVERSITET (SWEDEN)
Date: 2002
Pages: 196
ISBN: 91-89638-00X
Languange: SWEDISH
Source: DAI-C 63/04, p. 610, Winter 2002
Subject: ART HISTORY (0377)
Abstract: This thesis examines the visual representation of the
Holocaust, the Nazi genocide of European Jewry. Each of
its three parts focuses on a particular aspect of
Holocaust representation. Part 1, “Meaning”
(chapters 1–3), considers first the important role
played by documentary photos from the concentration camps
for the public knowledge of the Holocaust. It then
proceeds to study the work and reception, between 1945
and 1998, of five artists who have used these atrocity
photos as a basis for their art: Corrado Cagli, Gerhart
Frankl, Rico Lebrun, Boris Lurie and Robert Morris. In
some of them, the motif of the mass grave is found to
take on new cultural meanings in the passage from
documentary- to artistic image. In others, the atrocity
imagery instead undermines the conventions of meaning in
art. The author interprets these processes through Julia
Kristeva's psychoanalytic theory of abjection.
Part 2, “Memory” (chapters 4–5), first
considers the visualisation of Holocaust memory in the
forms of video interviews with Holocaust survivors,
Holocaust monuments (Buchenwald and Berlin), and
photographs of Jewish life before and during the
Holocaust. These are analysed with regard to the
understanding of Holocaust memory as either
“traumatic” or “constructed”. The
thesis then proceeds to examine Holocaust memory in
digital media, such as the Internet and CD-rom, which
seem to foster ideas about memory as programmable and re-
programmable. The author detects a shift from
“historical” to “virtual”
Holocaust memory, when interactive technology are
combined with a pedagogy that stresses empathetic insight
and identification. Clashes between competing collective
memories over official Holocaust monuments are contrasted
to the simultaneous individualisation and
universalisation of Holocaust memory in the new media.
Part 3, “Incrimination” (chapters 6–8),
examines the visual representation of Nazism, and forms
an antipole to the focus on processes of meaning and
identification in the previous parts of the book.
“Incrimination” is here understood as a kind
of cultural, negative signification of a secondary order,
a “counter-meaning” always consisting of the
destruction of a pre-existing positive meaning or
identity. From this perspective, the author discusses
various forms of the visualisation of Nazism, including
both Nazi easel art and today's post-modern
appropriations of Nazi aesthetics and iconography. From
the conflict within Nazism over German Expressionism to
the censoring of contemporary artists like Melvin
Charney, Zbigniew Libera and Ronald Jones, this study
points to the problems of representing Nazism in visual
culture.
------------------------------------------------------------
Title: Lurking and looking: Media technologies and cultural
convergences of spectatorship, voyeurism, and
surveillance
Pub No: 3067705
Author: Murphy, Sheila Colleen
Degree: PhD
School: UNIVERSITY OF CALIFORNIA, IRVINE
Date: 2002
Pages: 194
Adviser: Friedberg, Anne
ISBN: 0-493-87231-0
Source: DAI-A 63/10, p. 3401, Apr 2003
Subject: CINEMA (0900); MASS COMMUNICATIONS (0708); ART HISTORY
(0377)
Abstract: This dissertation theorizes “lurking” as a
mode of visuality. Within the textual Internet discourse
of newsgroups, lurking refers to the practice of unseen
observation prior to active participation in an online
community. Online, lurking is an explicitly invited,
encouraged, and acceptable practice. I have extended this
notion of lurking in order to theorize the emergence of a
mode of looking at remote, banal images through mediating
electronic technologies. In doing so, lurking is
understood as a mode that combines spectatorship,
voyeurism, and surveillance in new ways that begin to
occur with the introduction of television into American
culture. Looking back at earlier moments in the history
of mass media and computing, one can begin to understand
how the “cultural installation” of different
mass media impacted American life in regular, consistent,
and significantly unnoticed, or at least under-theorized,
ways.
Lurking is the unseen, often remote viewing of seemingly
“live” or “real-time” banal
situations by a subject who can potentially become an
active participant in the scene s/he is watching. Lurking
is mediated by electronic technologies that accommodate
the lurker's desire for invisibility and anonymity while
distributing information and images to the lurker.
The theory of lurking I put forward here is an
interdisciplinary theory of contemporary cultural and
technological experience that draws upon media theory,
cultural studies, critical theory, media history, art
history, and digital media studies methods and texts.
Primary sources include television series, films, and
websites.
Each chapter traces out the emergence of lurking while
also reconsidering theories of spectatorship, voyeurism,
and surveillance. Television viewing introduces a new
spectator, the TV viewer, whose relation to media is more
interactive and less focused than the film spectator.
Utilizing Andy Warhol's prolific film work, I
demonstrated that lurking is a productive process and one
that scrambles a lurker's negotiation of the passive and
active aspects involved in using and consuming visual
media. Finally, in the online discourse of the world wide
web, lurking is a de facto position for computer users
who both embrace anonymity and are involuntarily becoming
more visible through online information systems.
------------------------------------------------------------
Title: Study about materials and criteria in the compensation
for losses in mural painting. Application in the
frescoes of Antonio Palomino in the Santos Juanes Church
of Valencia (Spanish text)
Pub No: 3138674
Author: Sanchez Pons, Mercedes
Degree: Dr
School: UNIVERSIDAD POLITECNICA DE VALENCIA (SPAIN)
Date: 2002
Pages: 320
Adviser: Bosch Reig, Ignacio
ISBN: 0-493-55036-4
Languange: SPANISH
Source: DAI-A 65/07, p. 2405, Jan 2005
Subject: ART HISTORY (0377); FINE ARTS (0357); ARCHITECTURE (0729)
Abstract: This thesis studies the meaning of compensation
for losses in the conservation and restoration
of wall paintings, particulary frescoes. It's a revision
of materials and criteries that have been applied in the
past and in present time, and also has an study about the
new technological possibilities, especially in the use of
digital printing.
The investigation context is a Project
I+D+ I
(“Digital treatment of images tranferred in
a stable support for the restoration of the frescoes of
Santos Juanes Church in Valencia ”) of the
Conservation and Restoration Department of the
Universidad Politécnica de Valencia, support by
the CICYT (Interministerial Commission
of Science, and Technology). This Project wants to
recover the perception of the interior (architecture and
wall painting) of this church. In 1700 Antonio Palomino,
a king Carlos II's baroque artist, painted the barrel
vault (1200 m2) with the technique of fresco. Now this
paint is absolutely ruined because of two factors: a big
fire in 1936, during the Spanish Civil War, and a
restoration process made between 1958 and 1963. With the
fire it lost about 30% of the paint. The restoration was
also bad; with the Italian technique of
strappo, half of the paint was extracted
from the barrel vault, attached into wood panels and
again put on the vault, but the work was not finished
because the results were not good. Now the Boveda has a
part with a bad restoration and a part ruined by the
fire.
This investigation wants to recover the wall painting,
making a new restoration, and its image by the use of a
black and white photography of 1926, (made before the
fire), and new technologies in digital treatment of
images and digital printing systems. With a diversity of
phyical and chemical tests we have known what kind of
materials have been employed in the ancient restoration
and its influence in the actual conservation. We also
have made some tests to evaluate the resistence of
different digital printing inks and its supports (ink-
jet, laser color, termography) to different agents: light
fastness, temperature, hR and solvents.
In conclusion we have developed methodology to restore
again this wall painting in the best conditions using the
more accurate digital printing of photography.
------------------------------------------------------------
Title: Emerging from flatness: Murakami Takashi and superflat
aesthetics (Japan)
Pub No: MQ79035
Author: Steinberg, Marc Aaron
Degree: MA
School: MCGILL UNIVERSITY (CANADA)
Date: 2002
Pages: 117
Adviser: Lamarre, Thomas
ISBN: 0-612-79035-5
Source: MAI 41/06, p. 1543, Dec 2003
Subject: ART HISTORY (0377)
Abstract: This thesis is an examination of the concept and the term
“superflat” as it is elaborated by the
Japanese artist Murakami Takashi in his writings, in the
exhibition he curated under the same name, and in his own
art.
Its aim is to contextualize Murakami's project on one
hand in terms of a similar attempt to define a Japanese
national aesthetic in the early 20 th
century, and on the other in terms of the 1990's tendency
to return to Edo Japan to find the “origins”
of Japan's postmodernity.
Murakami's own art is then turned to in order to both
elaborate on and test the aesthetic of Japanese art he
calls the superflat. This examination of Murakami's art
permits the formulation of an aesthetics of Japanese
contemporary art and animation even as it will afford an
understanding of the “cultural logic” of the
digital age that informs Murakami's argument.
Questions important to this project are: Is the
articulation of a local aesthetics possible in this
globalizing age? What are the aesthetic traits of the
digital age? How should the superflat—as both idea
and project—be interpreted?
------------------------------------------------------------
Title: Portraiture and characterization in computer animation
Pub No: 1407219
Author: Camenisch, Andrew Taylor
Degree: MFA
School: MISSISSIPPI STATE UNIVERSITY
Date: 2001
Pages: 35
Adviser: Chartier, Guillaume
ISBN: 0-493-47161-8
Source: MAI 40/04, p. 803, Aug 2002
Subject: FINE ARTS (0357); ART HISTORY (0377); COMPUTER SCIENCE
(0984)
Abstract: Persons have served as both the inspiration for and the
subject of art throughout history. Through virtually
every medium, portraiture has highlighted what it is to
be human by exploring those characteristics which make an
individual unique and specific. Animation, though
historically abounding with characters, has tended to
relegate the concerns of mimetic characterization to
other media, namely film, bowing to the fantastic and
conceptual roots of animation and ignoring the goals of
portraiture in favor of simple characterizations
submitted to the movements of narrative action. Motivated
by an interest in human individuality and by a sincere
desire to further an exploration into the potential of
computer animation, I have sought to create an animated
portrait with the intent of illuminating, through the
character's specific human qualities, truths concerning
the general human condition of which the viewer and
artist partake.*
*This dissertation includes a CD that is compound
(contains both a paper copy and a CD as part of the
dissertation). The CD requires the following
applications: Corel Photohouse; Quick Time Movie player;
Winzip; Internet Access.
------------------------------------------------------------
Title: Gerardo Suter's 'TransSitus': Navigating memory's
labyrinth in an artistic exploration of identity across
virtual borders (Mexico)
Pub No: 1409154
Author: De Armendi, Nicole
Degree: MA
School: VIRGINIA COMMONWEALTH UNIVERSITY
Date: 2001
Pages: 138
Adviser: Hobbs, Robert C.
ISBN: 0-493-64869-0
Source: MAI 40/06, p. 1321, Dec 2002
Subject: ART HISTORY (0377)
Abstract: Gerardo Suter is one of Mexico's leading contemporary
artists. In 1998, he employed the Internet as the
principle component in TranSitus, a
project developed around the theme of the US-Mexico
border. Although TranSitus marks a
significant shift in Suter's artistic career and
demonstrates the use of new technologies by current
Mexican artists, few published materials are readily
available for dealing with this innovative piece of
Mexican art.
In TranSitus Suter transforms the
Internet, a product of the Information Age, into a
contemporary symbol for memory. Gerardo Suter's
TranSitus: Navigating Memory's Labyrinth in an Artistic
Exploration of Identity across Virtual Borders
is a close examination of this Internet piece in light of
its exploration of memory, iconography and historical
context. The issue of memory, a major theme underlying
Suter's work, is discussed in terms of its labyrinthine
qualities and way of shaping personal and collective
identity. In so doing, this thesis explores the relevance
of TranSitus in understanding the
shared border of Mexico and the United States that
provides the modus operandi for this
work, and the universal search for self-awareness via
collective memory, which appears to be one of its major
goals.
------------------------------------------------------------
Title: Collaborative interface: Writing the Web with
interactive multimedia and virtual reality
Pub No: 3014374
Author: Mackey, Thomas Patrick
Degree: PhD
School: STATE UNIVERSITY OF NEW YORK AT ALBANY
Date: 2001
Pages: 231
Adviser: Byrd, Don
ISBN: 0-493-24318-6
Source: DAI-A 62/05, p. 1821, Nov 2001
Subject: LANGUAGE, RHETORIC AND COMPOSITION (0681); ART HISTORY
(0377); INFORMATION SCIENCE (0723); EDUCATION, LANGUAGE
AND LITERATURE (0279); EDUCATION, TECHNOLOGY (0710)
Abstract: This dissertation argues that writing the
web is a process of interactivity among
participants through a collaborative interface of word,
image, and sound. The Web is discussed in this project as
a hybrid medium for writing in various forms. This
interactive environment is also theorized as a medium for
the production of original student projects in
collaboration with other authors. As such, we need to re-
think our understanding of writing beyond print, text,
and hypertext, to account for the visual, aural, virtual,
and interactive elements of the Web. This critical
inquiry into the pedagogical aspect of digital media is
examined through five inter-related frameworks:
interfacing, orality, visuality, virtuality, and
textuality.
This project takes an interdisciplinary approach that
explores prior precedents in multimedia and virtual
reality in twentieth century collage on paper and canvas.
Nineteenth century developments in photography will also
be examined. For instance, the diorama and daguerreotype
are discussed as nascent virtual realities that
challenged cultural expectations concerning the nature of
representation and truth. These early artistic and
technological developments are examined within a
contemporary context of the World Wide Web, which is
theorized as a collage-like fictive space for
composition. This dissertation examines web based
multimedia in detail including several examples of
Internet Art featured in the Whitney Biennial 2000.
While this digital medium is unique and innovative, the
component parts of the Web can be better understood in
relation to a history of oral tradition, literature,
print, painting, photography, and technologies of code,
such as the telegraph. This is an important perspective
to consider as we utilize web-based multimedia, networked
hypertext, and virtual reality interfaces in education.
Technology continues to be a major force in educational
environments, yet teachers often struggle with how to
effectively teach with new media in ways to support
writing and literacy. We gain insights about how to write
with and teach with this medium by avoiding uncritical
assumptions concerning the expectations of technology to
automatically resolve pedagogical issues. While this
project takes a theoretical and historical approach to
these issues, the central concern of this dissertation
relates to the role of teachers in this writing process.
------------------------------------------------------------
Title: Art in the information age: Cybernetics, software,
telematics, and the conceptual contributions of art and
technology to art history and theory
Pub No: 3041311
Author: Shanken, Edward A.
Degree: PhD
School: DUKE UNIVERSITY
Date: 2001
Pages: 339
Adviser: Van Miegroet, Han; Mitchell, W. J. T.
ISBN: 0-493-54651-0
Source: DAI-A 63/01, p. 7, Jul 2002
Subject: ART HISTORY (0377); HISTORY OF SCIENCE (0585)
Abstract: This dissertation argues that the artistic use of
technology demands greater recognition. Scholarship on
twentieth century art generally has ignored or disparaged
the artistic current otherwise known as Art and
Technology. Art History has failed to recognize and
incorporate into its canons the rich historical and
theoretical underpinnings of this tendency. This
oversight is especially conspicuous in the literature's
inability to grasp how the sciences and technologies
particular to the Information Age have shaped the formal
and conceptual development of art since 1945.
The research presented here employs a synthetic method
drawing on diverse disciplines, archival research,
correspondence, and personal interviews. The work of
British artist Roy Ascott and American art critic Jack
Burnham furnish central practical and theoretical
frameworks and are discussed in detail. Their
contributions support the dissertation's thesis that the
cultural manifestations of the late twentieth century can
be better understood by closely analyzing the scientific
and technological developments that have played a central
role in shaping society. This study does not privilege
science and technology as the engines of discovery that
drive subsequent cultural developments, but demonstrates
how artists have integrated art with science and
technology in a praxis that interrogates key aspects of
western epistemology and aesthetics.
The dissertation examines how this praxis seeks to
challenge conventional models of communication, such as
aesthetic exchanges in which an authorial message is
embedded in an object by an artist and decoded by an
audience. By contrast, many works of Art and Technology
(and artists' theories about them) explicitly propose
that richer forms of meaning can arise from a multi-
directional flow of information in discursive networks.
Such works stress the processes of artistic creation and
audience participation. They emphasize the dematerialized
forms of ideation and collaboration rather than the
materiality of concrete art objects. The dissertation
problematizes these aesthetic theories, but maintains
that artistic meaning in the Information Age is not
embedded in manipulation, and distribution of
information.
------------------------------------------------------------
Title: The effect of surrogation on viewer response to
expressional qualities in works of art
Pub No: 3016967
Author: Taylor, Bradley Leland
Degree: PhD
School: UNIVERSITY OF MICHIGAN
Date: 2001
Pages: 219
Adviser: Drabenstott, Karen M.
ISBN: 0-493-28501-6
Source: DAI-A 62/06, p. 1972, Dec 2001
Subject: INFORMATION SCIENCE (0723); LIBRARY SCIENCE (0399); ART
HISTORY (0377)
Abstract: Panofsky's three levels of meaning in art and Walter
Benjamin's “aura of the original” form the
theoretical bases for an empirical study that examines
the human response to works of art presented in different
viewing formats—oil on canvas paintings, color
slides, digital images, pictures from books and glossy
photos. Key contributions of the study are a critical
analysis of library and information science contributions
to the image studies literature over the past thirty
years, the development of a new methodology for the study
of image-based materials, and insight into the
perceptions and behaviors of non-expert viewers, a group
almost entirely excluded from previous studies.
Study results reveal three important ways in which
subjects differentiate the experience of viewing original
works of art from surrogates—in the intensity of
the emotional response evoked, in the superior ability of
the oil on canvas format to convey feeling and emotion,
and in an overall ranking of the various formats'
abilities to convey feeling and emotion. Qualitative
comments attest to the pivotal role of the gallery in the
way original works of art are received. Even assuming
additional enhancements to digital imagery, museum
visitors still perceive the richly-hued gallery walls,
gilded frames, other visitors, and personal memory as
integral parts of the picture-viewing experience.
While considerable effort has been invested in the
technology of facilitating access to images online, much
less attention has been paid to how such technology may
distort our reading of the documentation it purports to
reproduce. This study reminds those involved with the
digitization of museum collections and picture archives
that expression is the primary means artists use to
communicate with the outside world. Since the process of
reproduction compromises the expressive power inherent in
works of fine art, digitization efforts will quickly need
to find means to cope with the resulting loss of critical
informational content. The answer may lie in using
emerging technologies to emulate the gallery experience
for online audiences and in using the linking ability of
the web to create an informational environment that
deepens the gallery experience for on-site visitors.
------------------------------------------------------------
Title: Music, image, gesture: The graphical score and the visual
representation of music in cinema and digital media
Pub No: 3054816
Author: Tobias, James S.
Degree: PhD
School: UNIVERSITY OF SOUTHERN CALIFORNIA
Date: 2001
Pages: 339
Adviser: Kinder, Marsha
ISBN: 0-493-70139-7
Source: DAI-A 63/05, p. 1601, Nov 2002
Subject: CINEMA (0900); ART HISTORY (0377); MASS COMMUNICATIONS
(0708); MUSIC (0413)
Abstract: This study of music and musicality as represented in
audiovisual media proceeds as a comparison of musical
design in cinematic forms and new media forms, motivated
by the cinema's usefulness as the heretofore most
thoroughly theorized object of analysis in studies of
sound-image relations. The notion of the graphical score
as an organizational strategy for time-based media is
followed from cinema through interactive media, covering
a roughly historical trajectory. Eisenstein's graphical
score for Alexander Nevsky (1936)
provides an example of the theorization of sound-image
relations according to a musical model. The synaesthetic
world of visual music animation, as seen in the films of
Oscar Fischinger, is contextualized against the graphical
scores of Hans Richter and Ernst Bloch's philosophy of
musical “carpet motifs”. Hanns Eisler's
challenge to the practice of close synchronization
between sound and image is examined in his film scoring
practices, as applied to his documentary film music,
specifically A Child Goes Forth (1941)
and Night and Fog (1955). Jazz cinema
and jazz visual culture of the 1970s allow a comparison
of mediation and performance between the recording
industry and the cinema, with attention to Larry Clark's
portrayal of the recording struggles of Black jazz
improvisers in Passing Through (1976).
Finally, visual representations of music in interactive
work accessed on the world wide web are considered
against musical interfaces by Steina Vasulka in works of
the 1980s and 1990s, where the question of audiovisual
isomorphics returns in a new configuration of interactive
performance. The notion of the graphical score provides
this study of time-based audiovisual works with a non-
teleological theoretical arc and aims it at further
production and practice: all of these cultural
productions can be understood as prototypes for future
reference, design, and development.
------------------------------------------------------------
Title: A semiotic content analysis and exegesis of World Wide
Web advertising: A multi-methodological search for the
legacy of early 20th century modern art movements and the
contextual understanding of digital design
Pub No: 9995048
Author: Pritchard, William Thomas
Degree: PhD
School: BOWLING GREEN STATE UNIVERSITY
Date: 2000
Pages: 194
Adviser: Rentner, Terry; Foust, James C.
ISBN: 0-493-03379-3
Source: DAI-A 61/11, p. 4219, May 2001
Subject: MASS COMMUNICATIONS (0708); ART HISTORY (0377); BUSINESS
ADMINISTRATION, MARKETING (0338); DESIGN AND DECORATIVE
ARTS (0389)
Abstract: This study used both quantitative and qualitative
research methods to decipher if early 20th
century art movements so influential to the genesis of
traditional print advertising still exert their
influences within World Wide Web advertising, and to
compose one of the first multi-methodologically astute
understandings of the larger environment of digital
advertising.
A random sample of 100 Web advertisements was coded for
fine art content and analytical categories for semiotic
discussion also were extracted. Findings from both a
semiotic content analysis and a semiotic exegesis of the
Web advertisements suggest that techniques and values
associated with one early 20th century art
movement—Constructivism/Bauhaus/DeStijl—are
most prominent within Web advertisement designs.
Such findings, it is concluded, seem to point to the
inherent limitations of on-line design in comparison to
traditional print design, and present the workings of a
new culture of advertising defined by, among other
characteristics, a universal equity among large and small
advertisers and a palatable straying from traditional
professional advertising codes.
------------------------------------------------------------
Title: Exploration of Chinese art using a multimedia CD-ROM:
Design, mediated experience, and knowledge construction
Pub No: 9983012
Author: Yang, Guey-Meei
Degree: PhD
School: THE OHIO STATE UNIVERSITY
Date: 2000
Pages: 240
Adviser: Efland, Arthur
ISBN: 0-599-91530-7
Source: DAI-A 61/08, p. 2960, Feb 2001
Subject: ART HISTORY (0377); EDUCATION, TECHNOLOGY (0710);
HISTORY, ASIA, AUSTRALIA AND OCEANIA (0332)
Abstract: This study consisted of two phases: (a) research
instrument development, and (b) research instrument
implementation and exploration of its effects. In the
first phase, the researcher designed and produced the
research instrument—the Chinese Dragons multimedia
program. The Chinese Dragons program provided a
constructivist, case based, and situated multimedia
learning environment. When interacting with the program,
users actively engaged in virtual tasks by playing the
role of a news reporter assigned to write an article
about Chinese dragons. They did research by exploring
three artworks with the Chinese dragon motif. Since the
Chinese dragon is the most pervasive symbol in Chinese
culture it can serve as entry points to different venues
of Chinese history and culture. Three artworks, a Han
dynasty silk banner, a Qing dynasty dragon robe, and a
Tang dynasty bronze mirror, were chosen to represent the
different meanings of Chinese dragons.
In the second phase, the researcher studied the
interactive learning experience and knowledge
construction affected by the program. Fourteen students
(third to ninth graders) were recruited to participate in
this research. Data were collected through interviews,
observations, and written documents.
The data suggests that, computers, like any other
previous technology, not only facilitates students'
learning experiences but also fundamentally reshapes and
transforms that experience. The Chinese Dragons program,
which is constructivist, situated, and case based,
evidently engaged and immersed the learners in simulated
contexts to build up a complex understanding of Chinese
dragons through multiple cases of exploration. In
addition, the organizational structure of the program
appeared to impact the learners' structure for
constructing their articles. Evidence of cognitive
equilibration (accommodations) of the learners was
observed in versions of the participants' articles about
Chinese dragons (through changes in titles or content).
Among the four types of knowledge transfer (i.e.
duplicate, paraphrase, integration, and
application, generalization and
synthesis) identified in the participants'
articles, the integration transfer was the least
observed. In conclusion, the researcher shared and
reflected on her experience of designing and implementing
the Chinese Dragons program.
------------------------------------------------------------
Title: Art, myth and magic: The status of the object in a
virtual world
Pub No: 9952442
Author: Byce, Joann Marie
Degree: PhD
School: UNIVERSITY OF CALIFORNIA, LOS ANGELES
Date: 1999
Pages: 116
Adviser: Preziosi, Donald
ISBN: 0-599-56324-9
Source: DAI-A 60/12, p. 4215, Jun 2000
Subject: ART HISTORY (0377); FINE ARTS (0357)
Abstract: Art works and artifacts have value and meaning for their
audiences beyond their value as commodities. Art has been
an indicator of national or ethnic identity and has been
an object of aesthetic contemplation. The qualities
attributed to art are often non-rational, and
“fetish” is the word most used to describe
those qualities. However, fetish has negative
connotations that derive from its history, and is unable
to explain many of the positive values of art. In this
dissertation, I propose “aura” as an
analogous descriptive term to describe more precisely the
characteristics of art works that communicate meaning and
value.
Walter Benjamin was a twentieth-century cultural theorist
who wrote about the importance of aura for unique art
objects and its supposed loss through reproductive
technology. I place Benjamin's writings in the context of
the history of aura and analyze his writings to determine
the relevance of his descriptions to valuations of art
within an art historical context. Through a further
analysis of fetish, I then place the two terms in an
analogous relation to demonstrate how both are used to
construct identities for viewers through the viewers'
determinations of meaning in the art works characterized
by either of these terms. I examine how these terms can
be used to characterize unique, material objects as well
as reproductions or digitized art works.
As Benjamin defined it, aura fails to describe adequately
the positive, non-rational qualities attributed to art
works that fetish can only describe negatively. Benjamin
romanticized the history of art, and also failed to take
into account the value that reproductions, mass-produced
objects and digital images may have for viewers. However,
my examination of aura helps to deconstruct the layers of
significance art works have and provides insight into the
processes involved in the attribution of value and
meaning to art and artifacts.
------------------------------------------------------------
Title: The use of text in art, 1988--1999
Pub No: 1398599
Author: Gerstheimer, Christian John
Degree: MA
School: MICHIGAN STATE UNIVERSITY
Date: 1999
Pages: 74
ISBN: 0-599-68628-6
Source: MAI 38/04, p. 811, Aug 2000
Subject: ART HISTORY (0377); MASS COMMUNICATIONS (0708)
Abstract: Previous studies of text art do not take into account
identity politics or the technology of the internet. The
studies of Jessica Prinz, Russell Bowman, and Andreas
Hapkemeyer with Peter Weiermair contain several
interpretive similarities, some differences and
omissions. The books The Return of the
Real, 1996 by Hal Foster and Avant-Garde
and After, 1995 by Brandon Taylor and several
other sources reveal two new factors influencing the use
of text in art from 1988–1999; identity politics
and the technology of the internet.
Works by Lorna Simpson, Jimmie Durham, Xu Bing and
Victoria Vesna will be discussed in order to substantiate
the influence of these new factors and to indicate the
need for their inclusion with the interpretations by
Prinz, Bowman, and Hapkemeyer with Weiermair, thereby
producing a critical synthesis.
------------------------------------------------------------
Title: The compatibility of the Chinese, Arabic, and Latin
writing systems with digital technologies
Pub No: 1396708
Author: Halleck, Elaine Lillian
Degree: MA
School: EASTERN MICHIGAN UNIVERSITY
Date: 1999
Pages: 139
Adviser: Aristar-Dry, Helen
ISBN: 0-599-54539-9
Source: MAI 38/02, p. 329, Apr 2000
Subject: LANGUAGE, LINGUISTICS (0290); COMPUTER SCIENCE (0984);
ART HISTORY (0377)
Abstract: Looking at the Chinese, Arabic and Latin writing systems,
this study examines the idea that image-based writing
systems or strong cultural links to an age when writing
was an artistic, image-related activity impede literacy
and digital technologies. Thus, technologies that rely on
ordering a manageable number of elements (movable type,
dictionaries, computerized word processing, etc.) have
been inhibited in Chinese- and Arabic-writing regions.
But a sound-based writing system like Latin lends itself
to digitized mechanization. Movable type, despite its
invention in Chinese regions, developed in a Latin-
writing region (abetted by historical occurrences such as
the Renaissance and the Protestant Reformation). On the
other hand, analog technologies (metal engravings, faxes,
etc.), which have important artistic aspects, have not
been inhibited in regions with image-based writing
systems.
Although Chinese-writing regions probably saw greater
impediments to literacy and digitized mechanical
processes, lesser impediments in Arabic regions are the
residue of the pre-digital age; even though Arabic
writing is sound-based, artistic traditions and
conservative, religious strictures block change to the
writing system (e.g. less-cursive writing styles which
would probably encourage digital technology).
Powerful digital computer technology may be able to
neutralize some factors inhibiting it in Chinese and
Arabic regions. Wide acceptance of large-character
encodings like Unicode will probably be key in promoting
computer technology in these regions. Increased use of
existing sound-based writing systems in Asia is another
avenue for encouraging digital technology in the region.
But an end to impediments to digital technology could
depend on the receptivity of governments and societies to
accurate ideas about language and writing.
------------------------------------------------------------
Title: The integration of the computer into the art world:
Positive and negative effects
Pub No: 1395153
Author: Heinz-Glaeser, Patricia Marie
Degree: MA
School: UNIVERSITY OF HOUSTON-CLEAR LAKE
Date: 1999
Pages: 102
Adviser: Atwater, Vivian
ISBN: 0-599-34743-0
Source: MAI 37/05, p. 1275, Oct 1999
Subject: FINE ARTS (0357); ART HISTORY (0377); EDUCATION, ART
(0273)
Abstract: Since its introduction, the computer has wound its way
into society. We have witnessed an increased dependence
on technology. Many artists are starting to rely on
computers in their work. This study synthesizes current
trends that shed light on the enormous reliance upon
technology in the arts. I choose to examine the losses
and gains resulting from this tendency to address with
greater precision the question: Will civilization
experience a decline in energies as artists rely on the
computer, or does it actually enhance creativity? In
addition to analysis of current literature, data was
collected from an Internet survey of the public and
thirty practicing artists were interviewed. Their
opinions underscored several areas of concern, including
an awareness of the diminishment of communication skills;
the commingling of diverse artistic modes; technology
being used as a tool to enhance the arts; and a desire to
retain knowledge of traditional art practice.
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Title: Merce Cunningham: Dance and technology
Pub No: 1395944
Author: Zaks-Zilberman, Meirav
Degree: MA
School: THE AMERICAN UNIVERSITY
Date: 1999
Pages: 58
Adviser: Prevots, Naima
ISBN: 0-599-41456-1
Source: MAI 37/06, p. 1546, Dec 1999
Subject: DANCE (0378); ART HISTORY (0377); CINEMA (0900);
BIOGRAPHY (0304)
Abstract: At the end of the twentieth century, technology is
changing at an explosive pace, changing with it the form
and content of artistic expression. Nowhere is this
connection more apparent than in the dance art of Merce
Cunningham. In an attempt to gain insight into his
creative process, his work with dance, film, video, and
computer animation is traced from the early 1960s to the
present. Resources consisted of textual and video
materials as well as a first-hand study of the techniques
of film, video shooting, editing, production, and
computer-aided choreography. Cunningham's approach to
choreography is seen to be changing constantly to
accommodate the constraints as well as possibilities of
emerging technological media, from the near-documentary
Story (1964) to the virtual choreography of Hand-drawn
Spaces (1998), which exists in cyber-space. The following
pieces were studied in depth: Story (1964), Westbeth
(1974), Locale (1979), Points in Space (1986), and
Trackers (1991).
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